Imperator (80% complete, mostly operational - missing some weapons, rebalanced to UA specs)ģ. Warlord (90% complete, fully operational, rebalanced to UA specs)Ĥ. Reaver, Lucius Pattern (60% complete, fully operational, rebalanced to UA specs)ģ. Cavalier (60% complete, fully operational, rebalanced to UA specs)Ģ. If you have older version, simply overwrite it with newer and say yes to file overwrite prompts.ġ. Units will be buildable by the Imperial Guard Titan Facility, listed in order : Warhound, Cavalier, Reaver, Warlord, Imperator. Nothing needs to be done in Game Manager, this mod adds the unit directly to Ultimate Apocalypse and will be enabled automatically with that mod package. A few FX files may ask to overwrite as well, say yes to those.
Unpack contents and copy/paste contents to (main install path)\dawn of war soulstorm\ultimateapocalypse, overwriting Data and Locale folders.
This version adds the Imperator, Lucius Pattern Reaver, and Cavalier to the existing Warlord mod. Please leave feedback of any bugs found or resources left out. Will release a version with all races that should have access to the new titans enabled to do so later. Only Imperial Guard have access to these new titans in this test run. This is currently the 8th release and while many bugs and issues have been ironed out, many more remain. BACKUP YOUR ULTIMATE APOCALYPSE DIRECTORY before using this mod. It is an early test version of the model from the Dark Crusade mod ZMS, updated with new config files and all weapons enabled. This mod adds the Imperator, Warlord, Lucius Pattern Reaver and Cavalier titans to the Ultimate Apocalypse mod for Imperial Guard players. I hope it was helpful to those who needed it.REQUIRES : Ultimate Apocalypse 1.73.9. Once again, thank you to everyone who supported this guide.
I will keep this up for a bit, and may update it with new links as updates are released, but the actual “Guide” portion will no longer exist. Your support was what kept me updating this guide long after I stopped playing myself, but at this point, this guide is obsolete. I want to thank everyone who has contributed, commented, and awarded this guide during its long tenure. Instead, I will be linking the video guide here, which has all the relevant links required, including to the mod’s Discord page.
With these facts being what they are, and the fact that I just don’t play this game any more, I will be ceasing major updates to this guide. Not only that, but the development team has actually put out decent guides of their own (which was not the case when this guide was started), including in video format, which will always be better than the walls of text that I use here. The mod has been condensed into a single file, and the installation process has been simplified to a point where making a detailed guide is just a waste of time. It also required you to run all over Moddb and mediafire to chase down all the links and files you needed to get the mod to work. Back then, installing the mod was a mess, a 7-9 step process that required a lot of hand holding for even reasonably seasoned modders.
I started this guide originally before even "The Hunt Begins" series of updates came out for this mod, back I think when it was in the 1.7 series. This guide has been an ongoing project of mine for a number of years now.